3D COMPUTER ANIMATION TRAINING IN EUROPES LONGEST ESTABLISHED CENTRE OF EXCELLENCE
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Intensive Maya & Modo workshops in New York, London & Tuscany
maya summer course
Dynamics test for 'The Raven'
 

The 10 day MAYA ADVANCED course is a step up from our Maya Basics course. It covers all the basics initially- then goes on to advanced topics including character animation, advanced deformers, lip-synch ,compositing layers of animation and soft and rigid bodies.

The 60 hour MAYA Advanced course is also available as 20 3 hour evening sessions (as well as the usual 10 day mornings and afternoons course)

The 10 day MAYA ADVANCED course will cover the following topics:-

Day 1. Polygons. Every aspect of creating, cutting, shaping and extruding, using all the methods of shape creation (loft, extrude etc.)

Day 2. NURBs. All aspects of this type of geometry and why it is so useful to animators. In the afternoon we will do sub-division of surfaces for organic life forms.

Day 3. Deformers. Typically those used for shape creation and animation. They include lattices, non-linear, wires, blend shapes and bones. Animating with keyframes.

Day 4. Lighting and texturing. There are very different methods for texturing on polygons and NURBs. You will need to know how to attach a texture to a surface and position it precisely.

Day 5. Physics using soft and rigid bodies and how to animate with them. Basic hierarchical animation using a simple table lamp (and inspired by PIXAR's 'Luxo Junior'.)

Day 6. Cloth, hair, fur, fluids, oceans and ponds. These subjects are always interesting but be prepared for long waits while simulations are taking place. We will also discuss and implement the caching of data which is necessary when using Mental Ray or Pixar's RenderMan.

Day 7. 2D and 3D Paint Effects. Not so important but useful to know. We will also discuss texturing in PhotoShop, creating seamless textures. Also all aspects of lighting will covered in depth. More complex layered shaders.

Day 8. Creating a figure in smoothed polygons (sub-division), creating and skeleton 'rig' and animating it.

Day 9. Using advanced deformers for facial expression and lip-synch. (A continuation of the previous day.)

Day 10. Alpha channels and Z buffers and compositing layers.

Training starts at 10 in the morning and finishes at 5 in the evening. There is a one hour break for lunch.

Training on the 10 day Maya Advanced course is available one-to-one
or in a group with one trainer to four students

Please be aware that there will be some inevitable timetable cross-over in the subjects taught over the 10 day period. Some topics may be covered earlier than scheduled and some later.


3D3 World Maya Home
Academy Programme
3D3 World's flagship 8 week
3D animation course.
maya portfolio
Learn Maya & Modo essentials and develop your portfolio. 4 weeks
maya home
maya advanced
Basic training plus advanced physics and character animation.
maya basics
Essential Maya. 1 week
modo training
MODO ADVANCED TRAINING
Basic training plus advanced model building, animation and texturing.
modo basic training
Essential modo. 1 week
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